Darq story explained
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It’s not the first time DARQ has gone semi-viral on social media. This story has been republished to mark DARQ’s release on Steam this week. “I rejected 12 offers from major publishers,” the title, a quick showcase of gameplay from psychological horror adventure DARQ, read.Īccording to developer Wlad Marhulets, the publishers that initially reached out were fairly blunt: accept their help, or your game will be a guaranteed failure. It’s refreshing to see a horror game that isn’t a first person survival rip-off of Slenderman, and we’ll be keeping a close eye on this one.A few weeks ago, a gaming GIF made its way to the top of Reddit. If we don’t meet our goal, the game will be finished, but the development process will take much longer than expected and we won’t be able to add voice over (which is an important part of the concept).”ĭARQ will be released on Steam in August 2016, as well as mobile if they hit their stretch goals. “We set our goal at $20.000, which the amount that will allow us to hire an additional programmer for the period of 5-6 months, as well as to hire voice actors who will add life to our characters. Being on Indiegogo, the team has decided to opt for Flexible Funding, meaning the team will get all the money donated to the project whether it reaches it’s $20,000 goal or not. The game is well explained, the goals and perfectly stated, and there’s a breakdown of where the money will go. Overall, the campaign looks to be well laid out. Damian is the programmer on the game, and works at a multimedia company that “represents” this game. Wlad has experience as a Hollywood composer, and will provide the game’s soundtrack. The team is composed of two people, brothers Wlad and Damian Marhulets. Level’s will be different in each play through, and enemy placement and puzzle locations will change as well, in the hopes of keeping the tension high. Unfold Games, the developer behind the game, is placing a high emphasis on randomly generated levels, and dynamic environments. In that regard, DARQ is part survival horror, part adventure game, part puzzler, and even part platformer. The game will apparently have multiple endings depending on those choices as well, though what exactly that means isn’t elaborated on. You have to solve puzzles by once again bending the rules of physics, stealth around monsters, and make choices to get out alive. The premise of the game as mentioned earlier is that you play a boy named Lloyd who’s stuck in his nightmare. For example, the crowdfunding page points out that “faster and more irregular breathing indicates higher level of alertness.” At that point, you have to use a combination of the game’s sound system and zero gravity traversal to sneak past and hide from enemies. Hence, you have to turn it off, and immerse yourself in total darkness. These monsters have good sight, and will see you if your flashlight is on.
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There is no fighting in DARQ, instead you have to run and hide from monsters. Most interestingly is the flashlight mechanic. The art style, as you can see, is gorgeous, and reminds me of A Nightmare Before Christmas with the character’s long, lanky limbs and dark, gothic environments. Because of this, he’s able to bend the not-reality around him in some pretty interesting ways. First is the zero gravity world, accredited to the main character, Lloyd, realizing he’s trapped in a dream that’s becoming a nightmare. You kind of ruined this.įor those of you that answered yes, DARQ is here on Indiegogo to give you exactly that.ĭARQ is a 2D psychological horror game with a couple of unique selling points. Have you ever dreamed of playing a Tim Burton game by way of MC Escher in a zero gravity environment? No? Oh, well, okay then.